if I am playing FoxTails, the power production district not only is full of windmills but it’s also growing potatoes and refining them into bio fuel and redistributing to. Timberborn is a post-apocalyptic city-building game with beavers.Timberborn is. I would however reduce the distribution post size by removing the awkward side flaps, and make the AI prioritize larger. Using the Timberborn Distribution Post is pretty straightforward. Some things that I saw here on this sub-Reddit. If you are looking to be trading a lot of a good between 2 districts, it may be worth creating the same route multiple times to ensure you have enough of the good sat in the distribution post ready to go and reduce downtime waiting. I set up a dedicated distribution post purely to send logs to the power production district if I am playing iron teeth to run the engines. What do you think about supply chain in Timberborn, in my opinion we need better ways to transport good between districts so we can integrate more districts easily. If you create the same trade route twice, it will store 30 sets of that good twice (ie 60 in total). If the drop off point fills up, the district will not longer be able to import anything until space is cleared.Īlso the distribution posts will store 30 goods per trade route. Make sure you have suitable storage for the goods as they come in. Another thing to look out for is the drop off points have a capacity of 300. When 2 hits 20 gears, it will stop accepting any more and the rest will sit in district 1. When I setup the route, it says that 'goods cannot be distributed' but theres no reason why. This way when your first district hits 50 gears, it will start exporting to 2. In district 2, set the maximum number of gears to 20 and it will only accept gears until it hits 20. A steady supply of logs or the ability to feed the Source with logs via ofter Distribution Posts. Migrated about 5 beavers over to get started. So, for the scenario you want, set the minimum value for gears in your main district to 50. Set it up with a gate at the end of some dams leading to the new district. Critters have very little space to move (Improving FPS), and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Unfortunately, the way the system works, you cannot set a 2 way trade to balance 2 districts to a minimum value very easily. It produces, power, petroleum and meat while also getting rid of excess CO2. The maximum number sets the limit at which the district will stop importing this good. The minimum number sets the number at which the district will stop exporting any of this good. In order to make a delivery, there must be a continuous Path. Each Distribution Post can have up to 10 Routes, each route delivering a Good type to another district's Drop-off Point. There are 2 numbers, a minimum and a maximum A Distribution Post is used to establish Trade Routes between Districts and control District Distribution Limits.
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